Sunday, April 17, 2011

A Gamer is as a Gamer Does

This weekend marked the first days of spring break for public schools in the city, which automatically meant I was flying home to California as soon as I could.

Being that I reached the Golden State last night, I was able to blissfully enjoy reading two articles by James Paul Gee about the educational impacts of video games on learners. Both Good Video Games and Good Learning and Welcome to Our Virtual Worlds offered valuable examples of how gaming has possitivley impacted student learning and picks apart the skills and challengers players learn and overcome.

Gee emphasizes that the playing of video games inherantly teaches problem solving skills, interaction and collaboprtation opportunites as well as multiple chances to take risks and learn from mistakes.
I've considered the value of video games in the classroom and would like to try and find games that would be appropriate for students in the elementary grades. I know as a young learner myself I had the chance to travel the Oregan Trail and definitely learned the hardships that travelers were up against. In my own experience I'm sure a broken arm led to a fever led to pnemonia led to dysenteri and a bear attack. It's amazing anyone made it to the West at all judging by how long it took my pixelated wagon to get across my computer screen!




As a continued gamer through my life I have experienced the triumphs and tribulations of the learning experiences that video games bring.

I agreed with the articles right away as, just last night, I turned on my parents' Wii and inserted their newset game: Michael Jackson The Experience.

Right away you are thrown into the midst of a Michael Jackson classic, challenged to follw his sparkling glove and jerk your hips and limbs matching his grace. I definitely looked afool at first, but as I started to hit his golden moves I earned mini Dance School videos to learn from :)

My trial and error and mishaps earned me the chance to learn more. Maybe by the end of my trip in California I'll be practiced enough to bust a sweet groove when Muchale bumps through near-by speakers.




One of the most profound points in Gee's articles I considered was in the article Welcome to Our Virtual Worlds. In it he explained how many individuals can be consdier ed "Pro-Ams", or professional amateurs - ones that have learned compitancies from their own interest based learning from whatever source they may find.

In the end it seems that Gee is challenging the 21st Century educator to find ways for students to guide their own learning in ways that are interesting to them - be it in a video game or elsewhere :)

Wednesday, April 6, 2011

Classwebsite

Wow all you out there will be impressed!
I just did a PD on creating classwebsite!
Thank, Mr. Calvert :)

Sunday, April 3, 2011

No Convincing Necessary

I love interactive whiteboards!

I've been working with a Promethean Board in my classroom now for 3 years running and have gained added gadgets to make the engagement of the class even more exhilarating! Not only is an interactive whiteboard a big deal for kids and (can be)a quick learn for teachers, added tools like document cameras and polling devices make the boards even more inclusive. The next thing on my list is a wireless slate and surround sound... then I'll be set (for a while).

I'm a big proponent for Promethean but have had my chance to work with Smart technology in the past. This week one of my classes has been focusing on the benefits of these kinds of tools in our classrooms.

Did I mention I love my Promethean?

I've downloaded the Smart  program and have done a little bit of browsing on their lesson exchange. Promethean offers the same kind of lesson sharing in their own Promethean Planet. You can also use Smart lessons on the Promethean software - Can you do the opposite?

Anyway- I downloaded a lesson about Figurative Language from the Smart exchange and found the information very... informative.


Interactive, however, was not the best way I could describe this lesson.

There were however plenty of other options to preview and weed through to find a great deal of information and activities to involve students in their own learning through these interactive whiteboard tools. It's great to have these kinds of things at your fingertips - though, to me, it's even more fun creating the lessons myself!!!

:)

Here are some screen shots from parts of a geometry lesson I made (on Promethean) with my third graders:


Wipe away shapes with hidden geometric language to reveal - ooooooo!
We highlighted angles, equal and parallel sides with 24 colors to choose from 


Guess My Shape! Each shape is erasable to eliminate shapes one by one through a 20 questions type game.
And it's reset-able :)

Claps for a good fit :)